Guide · Updated 2026-11-07

Upgrade Your Star Trek Commander Deck Without Losing Its Identity

AI-assisted research, writing and editorial QA under Robert’s direction. Our process

The short answer

Start with Relic of Legends for Federation Fleet, Dryad of the Ilysian Grove for Landing Party, Reconnaissance for Klingon Fury, or Losheel, Clockwork Scholar for We Are the Borg. Those are our editorial first upgrades, not measured results. Choose one improvement at a time, remove one card for every addition, and preserve the 100-card deck. Keep an unchanged list for precon-only games.

Sources checked 2026-11-07 · 6 sources & review details

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Upgrade Your Star Trek Commander Deck Without Losing Its Identity

Original fictional curator illustration based on reference products; authentic product photographs are displayed separately.

At a glance

DeckThemeFirst three optionsFirst cut to considerComplexity
Federation FleetHistoric timing and reliable resourcesRelic of Legends; Generous Gift; Jhoira, Weatherlight CaptainHedron ArchiveLayered triggers
Landing PartyLand access, names and repeatable valueDryad of the Ilysian Grove; Ramunap Excavator; Tatyova, Benthic DruidTemple of the False GodLand sequencing
Klingon FurySafe wide attacksReconnaissance; Dolmen Gate; Morbid OpportunistRuinous UltimatumCombat timing
We Are the BorgArtifact-creature pressureLosheel, Clockwork Scholar; Etherium Sculptor; Bronze GuardianAstral CornucopiaToken/trigger bookkeeping

A good refit makes the ship easier to fly. It does not replace every room because a different part exists. These upgrade menus sharpen four different plans: historic sequencing, extra land plays, safer attacks and artifact-creature pressure.

We checked the published Wizards decklists and Scryfall card text on November 7, 2026, before the scheduled November 13 release. This is pre-release editorial advice. Post-release results and actual testing of these builds are not available here.

Start here, then go deeper

You are in the right cabinet.

Make three swaps before rebuilding the whole deck

Publisher evidence: “Each deck spans the Star Trek franchise and features 32 new-to-Magic cards” — Wizards of the Coast. Opening paragraph of the October 29 decklists; the same lists anchor the cut suggestions. ✿ Yumi

A cut is a card you remove; an add replaces it. Commander remains 100 cards including the commander. The five cuts and ten adds below are menus, not instructions to put fifteen extra cards into your deck. Begin with one to three changes that solve a problem you have actually encountered.

Keep the removed cards together. If your friends are playing unchanged precons, return to that list or explain your changes before the game. A stronger mana base and more efficient interaction can alter the game even when your commander is unchanged.

Our four-crew comparison answers which deck to start with. This page assumes you already chose one. Here, “budget-minded” means a narrow, ordinary-printing project; “premium” means an optional larger rebuild. Neither is a verified live-price claim.

Federation Fleet: keep the historic engine moving

First option: Relic of Legends; Add fixing before another finisher; Panharmonicon needs artifact or creature entry; Historic alone does not mean doubled triggers; One card in means one card out
THE FEDERATION REFIT · Original schematic, not a physical-size printing template. Open the image for full-size details.
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First three options: Relic of Legends, Generous Gift and Jhoira, Weatherlight Captain. Relic turns spare legendary bodies into coloured mana; Gift gives a broad answer; Jhoira rewards casting historic spells. Together they address doing things, answering things and finding the next thing.

Budget-minded route: improve fixing and interaction before adding another expensive finisher. Premium project: refine the historic engine and mana base around the cards you actually cast. Panharmonicon doubles qualifying artifact-or-creature enter triggers, not every trigger involving a historic permanent. A legendary enchantment or Saga is historic but does not qualify merely for being historic.

Janeway pivot: choose evasive Officers and repeatable ways to connect in combat. That is a different emphasis from Picard’s historic mana-value and second-draw sequencing. Shorikai can help a draw plan, but it is not a Star Trek Spacecraft just because it is a Vehicle.

Five possible cuts

  • Hedron Archive — Four-mana colourless ramp is a slower fixing choice for this route.
  • Stonespeaker Crystal — Keep the graveyard answer if your group needs it; otherwise test a more focused slot.
  • Commander's Sphere — Relic is the planned three-mana replacement; do not cut all your fixing.
  • Chronomantic Escape — A defensive pause is less central than repeatable engine support.
  • Howling Mine — Symmetrical extra cards also feed opponents.

Ten possible additions: choose, do not install all ten

  1. Panharmonicon · ETB synergy. Repeats qualifying artifact/creature enter triggers; not all historic triggers.
  2. Jhoira, Weatherlight Captain · Draw. Rewards each historic spell you cast.
  3. Raff Capashen, Ship's Mage · Timing. Lets you cast historic spells with flash.
  4. Shorikai, Genesis Engine · Selection. An activated draw/discard engine and Pilot maker, with a separate crew requirement.
  5. Relic of Legends · Ramp. Uses spare legendary creatures for coloured mana.
  6. Chromatic Lantern · Fixing. Gives lands access to every colour and taps for mana itself.
  7. Dovin's Veto · Interaction. Stops a noncreature spell; it is not a universal counterspell.
  8. Generous Gift · Removal. Answers a permanent while leaving its controller a 3/3 token.
  9. Steam Vents · Mana base. Blue/red land; untapped entry costs life.
  10. Sea of Clouds · Mana base. White/blue land that needs at least two opponents for untapped entry.

Landing Party: more useful land drops, not just more lands

Dryad adds a land play and basic land types; It does not change land names; Spock counts different land names; Keep enough lands to use extra land plays; Scapeshift needs a planned land package
LAND NAMES ARE NOT LAND TYPES · Original schematic, not a physical-size printing template. Open the image for full-size details.
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First three options: Dryad of the Ilysian Grove, Ramunap Excavator and Tatyova, Benthic Druid. Extra land plays, land reuse and a landfall draw engine make a coherent small project. Do not cut lands casually to fit all three.

Spock counts different land names. Dryad grants basic land types and colour fixing; it does not rename your lands. Field of the Dead also checks different names and has its own seven-land threshold. A handful of powerful lands is not automatically a functioning early mana base.

Budget-minded route: one extra-land effect and one source of repeatable value. Premium project: a deliberate name-diverse mana base and an independently supported Scapeshift package. Scapeshift sacrifices real resources; do not treat it as a free ramp spell. Conduit’s land permission is separate from its restrictive nonland-permanent casting ability.

Kirk pivot: lean toward basic-land access and Spacecraft creatures. His search can find a basic land or the specifically named Starship Enterprise; it is not a tutor for every spaceship.

Five possible cuts

  • Temple of the False God — It does not produce mana until you control five lands.
  • Satyr Wayfinder — This route prefers repeatable land reuse over one small selection effect.
  • Echo of Eons — A symmetrical refill may help opponents as much as you.
  • Harmonize — Tatyova is the proposed repeatable draw route; retain enough early draw.
  • Planet Killer — A high-end mandatory attacker is not central to the land-value plan.

Ten possible additions: choose, do not install all ten

  1. Azusa, Lost but Seeking · Extra lands. Allows two additional land plays, if you have lands to play.
  2. Dryad of the Ilysian Grove · Extra lands / fixing. Adds a land play and basic land types, not different land names.
  3. Ramunap Excavator · Recursion. Lets you play lands from your graveyard.
  4. Tatyova, Benthic Druid · Draw. A landfall draw-and-life engine.
  5. Aesi, Tyrant of Gyre Strait · Draw / extra lands. Adds a land play and optional landfall draw at a larger mana commitment.
  6. Conduit of Worlds · Recursion. Reuses lands; its separate nonland casting mode restricts your spells that turn.
  7. Scapeshift · Land package. Trades existing lands for selected lands entering tapped; plan the whole package.
  8. Swan Song · Interaction. Counters an enchantment, instant or sorcery and gives a Bird token.
  9. Breeding Pool · Mana base. Green/blue land; untapped entry costs life.
  10. Field of the Dead · Land payoff. Makes Zombies after you reach its seven-different-land-name condition.

Klingon Fury: attack widely and bring a crew home

Reconnaissance: learn end-of-combat timing; Dolmen Gate prevents attacking-creature combat damage; Attacking tokens were not declared attackers; Protect pressure before adding another finisher; Agree on upgrades with your precon group
ATTACK WITH A WAY HOME · Original schematic, not a physical-size printing template. Open the image for full-size details.
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First three options: Reconnaissance, Dolmen Gate and Morbid Opportunist. The first two help preserve attacking creatures in different ways; Opportunist turns deaths into limited repeatable card draw. They support pressure rather than replacing it with a pile of expensive finishers.

Reconnaissance can remove your attacking creature from combat and untap it; its Scryfall reminder explains the end-of-combat timing. It does not make creatures invulnerable to removal. Dolmen Gate prevents combat damage to your attacking creatures, not every source of damage.

Budget-minded route: protect an attack step and keep cards flowing. Premium project: add turn protection, a finishing effect and a mana base that supports your actual early spells. Raucous Theater always enters tapped; it offers colour access and surveil rather than a speed upgrade.

Kor pivot: emphasise expendable creatures and a wider Warrior/Klingon attack. Adeline’s tokens enter attacking; they were not declared as attackers. Do not assume they retroactively increase Worf’s count of opponents you attacked. Worf gives temporary permission to play exiled cards, not a conventional draw trigger.

Five possible cuts

  • Ruinous Ultimatum — The demanding colour cost can strand it in an early hand.
  • World at War — Extra combats are powerful, but this project first improves ordinary attacks.
  • Concerted Effort — Its value depends on the keywords actually present on your creatures.
  • Return to Dust — Test a more flexible interaction slot; do not remove all exile answers.
  • Rogue's Passage — One expensive unblockable activation is not the same as safe wide attacks.

Ten possible additions: choose, do not install all ten

  1. Reconnaissance · Combat control. Removes an attacker from combat and untaps it; learn the timing.
  2. Dolmen Gate · Combat protection. Prevents combat damage to your attacking creatures.
  3. Grand Abolisher · Turn protection. Restricts opponents’ spells and specified activated abilities during your turn.
  4. Adeline, Resplendent Cathar · Bodies. Creates tapped attacking Humans; they were not declared as attackers.
  5. Skullclamp · Draw. Turns a creature death into cards; the equipped creature must actually die.
  6. Morbid Opportunist · Draw. Rewards other creature deaths, only once each turn.
  7. Rabble Rousing · Bodies. Builds Citizens from attacks and has a conditional hideaway payoff.
  8. Akroma's Will · Finisher. Offers combat keywords or protection; controlling a commander can unlock both.
  9. Black Market Connections · Resources. Trades life for a chosen mix of Treasure, cards and a body.
  10. Raucous Theater · Mana base. Black/red fixing and surveil, but always enters tapped.

We Are the Borg: choose the army before the machinery

Losheel: draw at most once each turn; Cost reducers do not supply coloured mana; Queen assimilation searches a library; Her +2/+2 changes Skullclamp math; Choose a route, then make one-for-one swaps
BUILD THE ARTIFACT-CREATURE ARMY · Original schematic, not a physical-size printing template. Open the image for full-size details.
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First three options: Losheel, Clockwork Scholar, Etherium Sculptor and Bronze Guardian. This route prioritises attacking artifact creatures, casting the next artifact and making removal more awkward. It is one coherent rebuild, not proof that every charge-counter card in the original list is bad.

The Queen costs seven mana. A hand full of impressive replacements does not solve that on its own. Keep enough ramp, interaction and early plays. Losheel’s draw is once each turn; Sai triggers when you cast an artifact, so creating an artifact token does not trigger that ability.

Budget-minded route: one cost reducer and one protection/draw piece. Premium project: expand the artifact-creature engine with a repeatable token producer and a carefully supported mana base. Organic Extinction leaves artifact creatures intact but also spares opponents’ artifact creatures.

Locutus pivot: pursue artifact-creature combat damage, evasion and repeated connections. The Queen’s assimilation trigger exiles cards from an opponent’s library until it finds a creature; it is not graveyard theft. Also remember her +2/+2: a base 1/1 artifact creature does not automatically die when equipped with Skullclamp while she is present.

Five possible cuts

  • Astral Cornucopia — This refit reduces the charge-counter subtheme; keep enough replacement ramp.
  • Reconnaissance Partition — A charge-counter tool is less central to the chosen artifact-creature route.
  • Door of Destinies — One chosen creature type is narrower than the whole artifact-creature army.
  • Unwinding Clock — A useful artifact-untap card, but not essential to this specific pressure plan.
  • Forsaken Monument — Not every artifact creature or spell is colourless; the overlap is incomplete.

Ten possible additions: choose, do not install all ten

  1. Bronze Guardian · Protection / threat. Gives other artifacts ward and scales its own power with artifacts.
  2. Losheel, Clockwork Scholar · Combat / draw. Protects attacking artifact creatures from combat damage and draws at most once each turn.
  3. Sai, Master Thopterist · Bodies / draw. Creates a Thopter on artifact casts; can sacrifice two artifacts to draw.
  4. Etherium Sculptor · Cost reduction. Reduces the generic portion of artifact spell costs.
  5. Foundry Inspector · Cost reduction. A second generic artifact-cost reducer, not a source of coloured mana.
  6. Steel Overseer · Counters. Taps to grow each artifact creature; requires surviving to use that ability.
  7. Organic Extinction · Removal. Destroys nonartifact creatures, including yours; opponents’ artifact creatures survive.
  8. Thought Monitor · Draw. An affinity artifact creature with a two-card enter trigger.
  9. Illustrious Wanderglyph · Bodies / anthem. Creates a Gnome each upkeep and boosts other artifact creatures with the city’s blessing.
  10. Hallowed Fountain · Mana base. White/blue land; untapped entry costs life.

Buy a named upgrade deliberately; open boosters for opening

The forty proposed adds have specific jobs. A random pack does not promise any one of them, and some are outside this set. A named single is the predictable route to a particular card. Compare the exact printing and condition before choosing singles or packs; the cost of a particular card can exceed that of a complete precon.

A Play Booster display contains 30 packs of 14 cards and suits Limited play or deliberate opening. A Collector Booster display contains 12 packs of 15 and is a treatment-focused purchase. The regular Bundle has nine Play Boosters and 30 basic lands. None is a complete Commander deck or a guaranteed upgrade kit. We do not present an unverified headliner pull rate.

The Beam Me Up Bundle mixes eight Play Boosters and one Collector Booster. Check the exact format before buying; an equivalent US Amazon offer is not verified here. See the booster and bundle comparison for the product-format decision, and the Collector’s Edition guide for the same-list Surge Foil distinction.

Protect the refit without buying the wrong layers

For one Commander deck, a 100-pack of standard playing sleeves covers 100 cards; tokens and spares are extra. Double-sleeving adds 100 inner sleeves inside those outer deck sleeves. Insert the card into a top-loading inner, then rotate that sleeved card so the inner opening faces the closed end of the playing sleeve. Do not force a tight fit.

The Shaxs Squaroe is a licensed Lower Decks storage choice. Ultimate Guard’s 100-double-sleeved claim is based on its own sleeves; test your actual combination. Game’s Lair is the larger organisation option when several decks, counters and trays need a home. Neither nominal capacity is a guarantee for a triple-sleeved deck.

Surge Foil does not require a new rules treatment. Inner sleeves are a protection choice, not a promise to prevent every bend, moisture incident or foil curl. Keep your deck uniformly sleeved and check tournament requirements when relevant.

What creator research changed—and what it cannot prove

Find the related guides and products in our Star Trek universe. ✿ Yumi

DeckTechsForDecks’ Borg upgrade discussion near its closing cuts argues for trimming charge-counter machinery. Jurassic Magic’s closing Borg assessment instead makes the aggressive artifact-creature route explicit. Those perspectives helped frame our route; our proposed card functions were separately checked against Scryfall.

These are attributed paraphrases of verified English transcript passages, not listened verbatim quotations, a complete viewing claim or our playtest results. Both channels disclose commercial links or promotions. Sponsor presence is a research lead, not quality evidence. No post-release win rate or EDHREC adoption figure is asserted.

Skip this project when your group wants unchanged precon games. Play several games first, note what stalled, then change the smallest number of cards that addresses it. There is no obligation to “fix” a deck before enjoying it.

The picks

Some links below are affiliate links — as an Amazon Associate, Puzzlewick earns from qualifying purchases, at no extra cost to you. It never changes a pick.

1
Wizards of the Coast · best for A complete Picard-led Federation Fleet deck supports historic spells and the second-card engine.

Star Trek Commander — Federation Fleet, regular English

Regular, English; 1 deck: 100 cards + 10 DS tokens + deck box

A complete Picard-led Federation Fleet deck supports historic spells and the second-card engine.

  • The second-draw and historic sequencing takes practice; the regular and Collector’s Edition lists are the same.
2
Wizards of the Coast · best for A complete Spock-led Landing Party deck turns land names and repeated land entry into its plan.

Star Trek Commander — Landing Party, regular English

Regular, English; 1 deck: 100 cards + 10 DS tokens + deck box

A complete Spock-led Landing Party deck turns land names and repeated land entry into its plan.

  • Different land types do not create different land names; land timing and colour access still matter.
3
Wizards of the Coast · best for A complete Worf-led Klingon Fury deck gives combat-minded players a clear attacking plan.

Star Trek Commander — Klingon Fury, regular English

Regular, English; 1 deck: 100 cards + 10 DS tokens + deck box

A complete Worf-led Klingon Fury deck gives combat-minded players a clear attacking plan.

  • Multiple opponents and combat choices add risk; its high-cost finishers still need time and mana.
4
Wizards of the Coast · best for A complete Borg Queen deck offers artifact-creature growth and an alternate Locutus commander.

Star Trek Commander — We Are the Borg, regular English

Regular, English; 1 deck: 100 cards + 10 DS tokens + deck box

A complete Borg Queen deck offers artifact-creature growth and an alternate Locutus commander.

  • The Queen costs seven mana; her library-exile ability is not a free search for any creature.
5
Wizards of the Coast · best for The regular four-deck set supplies four distinct complete 100-card decks for a shared Commander table.

Star Trek Commander — all four regular decks

Regular, English; 4 decks

The regular four-deck set supplies four distinct complete 100-card decks for a shared Commander table.

  • Do not buy individual regular decks as well unless deliberately purchasing duplicate lists.
6
Wizards of the Coast · best for The Collector’s Edition four-deck set offers premium finishes on the same four published decklists.

Star Trek Commander — all four Collector’s Edition decks

Collector's Edition, English; 4 decks, every card surge foil

The Collector’s Edition four-deck set offers premium finishes on the same four published decklists.

  • Pay for presentation rather than additional power; foil treatment does not change the cards’ rules.
7
MTG · best for A Play Booster display is an optional shared opening or Limited-play purchase beside the constructed decks.

MTG | Star Trek Play Booster Box

English; 30 Play Boosters x 14 cards

A Play Booster display is an optional shared opening or Limited-play purchase beside the constructed decks.

  • It is not a complete Commander deck and cannot guarantee a specific upgrade or pictured card.
via Magic: The Gathering on YouTube
8
MTG · best for A Collector Booster display serves collectors choosing premium treatments rather than targeted upgrades.

MTG | Star Trek Collector Booster Box

English; 12 Collector Boosters x 15 cards

A Collector Booster display serves collectors choosing premium treatments rather than targeted upgrades.

  • Randomized packs do not guarantee a headliner or named card; use exact singles for a planned refit.
9
MTG · best for The standard Bundle combines a smaller booster opening with the set’s box and additional contents.

MTG | Star Trek Bundle

English; 9 Play Boosters, 1 alt-art foil, 30 lands, Spindown, box

The standard Bundle combines a smaller booster opening with the set’s box and additional contents.

  • Check this standard Bundle rather than assuming Beam Me Up contents; it is not a ready-to-play Commander deck.
10
Dragon Shield · best for Standard-card playing sleeve

Dragon Shield Matte Standard — Black,100 sleeves

Standard card-fit class 63×88 mm; 100 black matte playing sleeves. External sleeve dimensions not independently confirmed.

A 100-count opaque matte playing-sleeve pack matches one complete 100-card Commander deck.

  • One pack covers the main deck only; tokens, spares and inner sleeves need separate quantities.
11
Dragon Shield · best for Double-sleeve foils/CE

Dragon Shield Perfect Fit — Clear,100 inner sleeves

Standard, up to 63x88; 100

A separate inner layer protects the card inside a compatible standard playing sleeve.

  • An inner pack is not the outside playing sleeve; double-sleeving increases the stack and box requirements.
12
Squaroes / Ultimate Guard · best for Star Trek IP deck box (Lower Decks art; not MTG-licensed)

Ultimate Guard Squaroe — Star Trek Lower Decks Shaxs 100+

Squaroes ST008; 1 box

The licensed Shaxs case pairs Lower Decks identity with a single protected Commander-deck carrying job.

  • The stated 100 double-sleeved or 120 single-sleeved capacity uses Ultimate Guard sleeves; other combinations may differ.
13
Gamegenic · best for Carry 4+ Commander decks + dice tray

Gamegenic Game’s Lair 600+ Convertible — Black

; 1 box

The black Game’s Lair 600+ provides configurable multi-deck storage and separate accessory drawers.

  • Manufacturer capacity varies with configuration and sleeves; this is not a guarantee for your double-sleeved stack.

Questions, answered

Do I need to upgrade a Star Trek precon?

No. It is a complete deck. Learn its unchanged plan and your group’s expectations first.

How many cards should I change first?

Try one to three purposeful swaps. Every addition replaces one card; the deck remains 100 including its commander.

What does budget versus premium mean here?

A narrow ordinary-printing project versus an optional larger engine or mana-base rebuild. These are editorial scope labels, not verified live prices.

Do Collector’s Edition Surge Foils need inner sleeves?

Inners are optional additional protection. Use consistent sleeves and confirm the complete stack fits the case; no sleeve guarantees against all foil curl.

Are these upgrades guaranteed in Collector Boosters?

No. Many named additions are not Star Trek-set cards, and random boosters do not guarantee a named card. Use the linked Scryfall printings to identify what you want.

Yumi's verdict

Keep the deck’s identity, fix one repeated problem, and make one-for-one swaps. The best refit is the one your playgroup enjoys.

Research ledger 6 sources · reviewed 2026-11-07

Specifications, rules, current product information, community experience, and contrary evidence were checked against the sources below. Commercial links are kept separate from editorial evidence.

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