The Complete Harry Potter Board Game Collection: What to Buy for Travel, Family Night, a Weekend at Hogwarts, and the Grail Shelf
Buying Guide · Updated 2026-07-20

The Complete Harry Potter Board Game Collection: What to Buy for Travel, Family Night, a Weekend at Hogwarts, and the Grail Shelf

Fifteen Harry Potter board and card games sorted by the night they actually create: the seven-box co-op campaign, the newest house-vs-house party game, the best family maze, the strongest two-player duel, the travel pouch, and the boxes we would leave in the shop.

Imani Presented by Imani The Connector · Shoujo Reportage

AI-assisted curator persona · research and editorial responsibility: Robert Pruitt · how this guide was made

Last editorial refresh: 2026-07-20 Gold-standard QA: 2026-07-20 18 sources reviewed Affiliate links checked during gold-standard pass

This crew works at ANY table size. Kitchen table, full dinner party, game night at a cafe — it stretches. ✧ Imani

The short answer

Buy Harry Potter: Hogwarts Battle first when you want the richest complete game and a seven-session cooperative arc. Buy Codenames: Back to Hogwarts when four or more people need a fast party game, House Cup Competition when film fans want approachable hobby strategy, Defence Against the Dark Arts when exactly two players want a duel, Labyrinth for a family with children seven and up, and Monopoly Deal or Similo for travel. Add Charms & Potions only after finishing the Hogwarts Battle base campaign; add Monster Box of Monsters only when that table actively wants a harder fight. Skip Talisman and Munchkin unless the group already loves those divisive systems.

“The Harry Potter shelf has one masterpiece, several very good nights, and a dangerous amount of branded fog.” That was the cleanest pattern in owner discussions, and it became this guide’s sorting spell. The logo cannot tell you whether a box is a cooperative campaign, a worker-placement evening, a social-deduction performance, a family maze, or fifteen minutes of card theft on a train.

Imani hosts the main table because this collection lives or dies on the people invited. Yumi packs the travel pouch, Margo checks editions and rulebooks, and Kenji referees the duel. We verified every retail recommendation against its exact Amazon product page on July 20, 2026. Official publisher pages and rulebooks are evidence links, never disguised shopping buttons. Product photographs below are real official or current listing images; curator scenes are clearly editorial. For every guide in this collection, enter the Harry Potter game universe.

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Which Harry Potter game should you buy first?

Harry Potter board game buying map by occasion
The complete shelf map: campaign, hobby, party, family, and travel each need one champion.

Start with the night, not the franchise. The Hogwarts Battle base game is the best first purchase when two to four people want a continuing cooperative project. The new Codenames: Back to Hogwarts edition is the best fast answer for a four-to-eight-player party. House Cup Competition is the best bridge for a family ready to try worker placement. Defence Against the Dark Arts is the clean two-player answer. Harry Potter Labyrinth is the most reliable family game for ages seven and up.

The collection should not be fifteen boxes deep. A very strong shelf is one long game, one party game, one family game, and one travel game. Buy a fifth box only when it creates a different night rather than repeating a logo.

Why does Hogwarts Battle still win the Quidditch Cup?

Official Hogwarts Battle player area with Hagrid card and deck-building components
Real play proof: each player develops a deck while the group manages shared villains and Locations.

Hogwarts Battle remains the strongest complete Harry Potter game because the structure teaches itself across seven sealed game boxes. Early sessions establish buying cards, using House dice, controlling Locations, and defeating Villains. Later boxes add pressure and vocabulary without dropping the whole rules library on a first-time deck-builder. The exact base game is therefore both gateway and campaign.

Community praise clusters around progression, cooperation, and the pleasure of opening the next box together. Complaints are equally useful: a stagnant market can create dead turns, four-player games run longer, and villain combinations can spike difficulty. Use the official strategy advice: coordinate roles, cycle weak cards, and remove control from Locations before chasing glamorous buys. For the full card-by-card campaign lesson, continue into Imani’s dedicated Hogwarts Battle guide.

Are the Hogwarts Battle expansions worth buying?

Hogwarts Battle expansion order and compatibility map
Charms & Potions broadens the cooperative game; Monster Box raises the punishment; DADA is a separate duel.

Finish the base campaign first. Then add Charms & Potions when the table wants Ginny as a playable Hero, potion boards, charms, and more ways to specialize. It is our first expansion because it adds variety and tools. The catch is physical and cognitive: potion ingredients and boards add maintenance, so introduce them on a night with enough time to relearn the table.

Add Monster Box of Monsters later when the group wants a rougher encounter. It adds Luna Lovegood, Creatures, Patronuses, and four more games, but owner discussions repeatedly describe it as the harsher box. That is value only when difficulty is the request. Defence Against the Dark Arts is not compatible expansion content; it is a standalone competitive duel sharing deck-building DNA.

House Cup or Talisman: which is the better grail-level weekend game?

Harry Potter House Cup Competition board, student boards, lessons, and components
House Cup gives film fans a real worker-placement arc without demanding an expert table.

Buy House Cup Competition for the safer serious evening. Each house sends students to Locations, completes Lessons and Challenges, improves three skill tracks, and converts the school year into House points. The rule load is approachable, the arc is visible, and player interaction comes through competition for spaces and timing rather than constant attacks.

Buy Harry Potter Talisman only when the table already likes Talisman. It offers a larger wandering adventure, heroes and Death Eaters, Hallows, encounters, and the kind of ridiculous story that can justify a whole afternoon. It also inherits Talisman’s long turns, fortune, take-that, and possible runaway leader. One is an accessible hobby bridge. The other is a group-specific event.

What is the best Harry Potter party game?

Official Codenames Back to Hogwarts House cards and word grid
Each House contributes distinct abilities to the classic clue-and-grid system.

Codenames: Back to Hogwarts is the best general party buy in 2026. Prefects give one-word clues and a number; first-years identify matching words while avoiding the rival House, dead ends, locked doors, and Filch. Each of the four Houses has two abilities, and only one is used per game, creating enough combinations to make this more than themed card art. Wins accumulate toward a House Cup across sessions.

Unmask the Death Eaters is the choice for a louder, more theatrical group. Hidden loyalties and questioning create better stories when players are comfortable accusing one another. For a mixed office, family gathering, or first party night, Codenames is easier to trust. For a group that already treats bluffing as a love language, Unmask can be the stronger memory.

What is the best Harry Potter family game?

Harry Potter Labyrinth game board during play with shifting maze tiles
The mechanism fits the setting: insert one corridor tile, change the paths, then move.

Harry Potter Labyrinth wins for most families. On a turn, push the spare maze tile into one row, take the tile expelled from the opposite side, then move through the newly connected corridors toward the character on your top picture card. Find all your characters and return home. The official rulebook fits on a spread because the idea is physical and clear.

Clue: Wizarding World edition fits a family that enjoys note-taking and elimination. Harry Potter Lotería is the better mixed-age welcome: up to twelve players, custom art, fast image matching, and almost no teach. Labyrinth is the best game. Clue is the best familiar mystery. Lotería is the best invitation.

Which Harry Potter card game belongs in a travel bag?

Harry Potter Monopoly Deal cards arranged beside the compact box
The travel champion turns the property game into a fifteen-minute card fight.

The Harry Potter Monopoly Deal deck wins when the trip wants quick competition. Collect three complete property sets, charge rent, steal sets, and finish before a full Monopoly board could be unfolded. Similo: Harry Potter wins when the group wants cooperative deduction. One clue-giver uses character similarities and differences to help everyone find the secret character.

Harry Potter Top Trumps is the light child-friendly option and character catalog. The compact Harry Potter Trivial Pursuit is the road-trip fan exam. Pack by social temperature: Monopoly Deal for theft, Similo for teamwork, Top Trumps for children, trivia for a car full of equally committed fans.

Which Harry Potter games should you skip or buy only with caveats?

Harry Potter board game Quidditch Awards and caveat board
Six champions earn the shelf. Talisman, Munchkin, and full trivia need the right group.

Skip Munchkin: Harry Potter unless the group already likes Munchkin’s leader-bashing, take-that, and elastic finish. Skip Harry Potter Talisman as a blind gift unless the recipient enjoys long roll-and-move adventures. Skip the full Ultimate Trivial Pursuit edition when one expert will dominate; the beautiful board cannot repair an expertise gap.

Do not buy both Hogwarts Battle expansions with the base game on day one. Do not buy Defence Against the Dark Arts expecting cooperative cards. Do not buy House Cup because it looks like a deluxe Hogwarts Battle. The best protection from licensed disappointment is mechanism literacy: read the player count, runtime, and actual turn before the box art gets a vote.

How do you host a magical Harry Potter game weekend?

Official lifestyle photo of adults playing Harry Potter Trivial Pursuit
The themed weekend works when each game has a different job and the table changes pace.

Friday arrival: play Lotería or Similo while food appears. Saturday afternoon: run the next Hogwarts Battle box or House Cup. Saturday evening: split into Houses for Codenames, keeping a visible House Cup score across two or three rounds. Sunday coffee: Defence Against the Dark Arts for the last two people awake, or Labyrinth with younger players.

Set up before guests arrive. For Hogwarts Battle, sort each Year box, central market, Villains, Locations, House dice, tokens, and player starters into labeled zones. For Codenames, select House abilities before teaching clues. For House Cup, give each player their student boards and skill markers before explaining Locations. Protect the reveal: open new Hogwarts Battle boxes only when the previous game is finished.

What is the final Puzzlewick collection?

Official Codenames Back to Hogwarts components beside the box
One current party game joins the established Hogwarts Battle spine to make the 2026 collection feel complete.

The five-box collection: Hogwarts Battle, Codenames: Back to Hogwarts, House Cup Competition, Labyrinth, and Monopoly Deal or Similo. Add Defence Against the Dark Arts when two-player nights dominate. Add Charms & Potions after the cooperative campaign earns more life. Add Monster Box only after the group asks for harder monsters by name.

That shelf covers campaign, hobby strategy, party, family, duel, and travel without buying the same evening twice. The Quidditch Cup goes to Hogwarts Battle. The Golden Snitch goes to Codenames. The Keeper glove goes to Labyrinth. The Nimbus goes to Monopoly Deal. The House Cup itself goes to House Cup Competition for proving a licensed game can be welcoming and still ask for a plan.

The picks

Some links below are affiliate links — as an Amazon Associate, Puzzlewick earns from qualifying purchases, at no extra cost to you. It never changes a pick.

1
Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game — The Op Games Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game — The Op Games Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game — The Op Games Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game — The Op Games Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game — The Op Games Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game — The Op Games 6 photos
The Op Games · best for The best all-around Harry Potter game and the collection spine for a family or regular group.

Harry Potter: Hogwarts Battle — A Cooperative Deck-Building Game

Seven sealed game boxes progressively add cards, villains, rules, and difficulty, turning a welcoming deck-building lesson into a real cooperative campaign. It is the licensed game that most often survives beyond the first nostalgia night.

  • Seven-step campaign teach
  • Strong table cooperation
  • Excellent official component and strategy support
  • Market luck can create weak turns
  • Four-player games run longer and feel harder
Check live price See it on Amazon ↗
2
Czech Games Edition · best for The best current party purchase for four to eight or more players.

Codenames: Back to Hogwarts

This 2025 release keeps the one-word clue core and adds house-vs-house play, locked doors, Filch, campaign-like House Cup scoring, and two distinct abilities for each house. It is a real edition, not a decorative word-card swap.

  • Familiar party-game teach
  • Asymmetric house abilities
  • Fifteen-minute rounds
  • Needs at least four for the intended rivalry
  • A bad clue still owns the whole turn
via Watch It Played on YouTube
Check live price See it on Amazon ↗
3
Harry Potter: House Cup Competition — The Op Games Harry Potter: House Cup Competition — The Op Games Harry Potter: House Cup Competition — The Op Games Harry Potter: House Cup Competition — The Op Games Harry Potter: House Cup Competition — The Op Games 5 photos
The Op Games · best for Fans who want approachable worker placement, student growth, and a full hobby-game evening.

Harry Potter: House Cup Competition

Players develop three students, attend lessons, complete challenges, improve Knowledge, Skill, and Influence, and turn the semester into House points. Community feedback consistently frames it as accessible rather than revolutionary, which is exactly why it works for film fans stepping into hobby strategy.

  • Real worker-placement decisions
  • Satisfying student development
  • Excellent family-to-hobby bridge
  • Longer and quieter than Hogwarts Battle
  • Theme carries a familiar mechanism
Check live price See it on Amazon ↗
4
Harry Potter: Hogwarts Battle — Defence Against the Dark Arts — The Op Games Harry Potter: Hogwarts Battle — Defence Against the Dark Arts — The Op Games Harry Potter: Hogwarts Battle — Defence Against the Dark Arts — The Op Games 3 photos
The Op Games · best for Two experienced players who want direct competition instead of cooperation.

Harry Potter: Hogwarts Battle — Defence Against the Dark Arts

A standalone head-to-head deck-builder in which each round is won by stunning the rival off the dueling platform. House allegiance and attack cards create a sharper, swingier game than the cooperative line.

  • Built specifically for two
  • Fast deck-building feedback
  • House identity matters
  • Can snowball
  • Not an expansion for the cooperative base game
Check live price See it on Amazon ↗
5
The Op Games · best for Fans who actively enjoy long, chaotic, roll-and-move adventure games.

Harry Potter Talisman

The Talisman system becomes a contest between heroes and Death Eaters seeking or defending the Deathly Hallows. It can produce a wonderful sprawling story, but community opinion on Talisman remains sharply divided because games can run long and fortune can overpower planning.

  • Large adventure arc
  • Many recognizable characters
  • Strong event-story energy
  • Long and luck-heavy
  • Runaway turns and take-that are group-dependent
Check live price See it on Amazon ↗
6
Harry Potter: Unmask the Death Eaters — The Op Games Harry Potter: Unmask the Death Eaters — The Op Games Harry Potter: Unmask the Death Eaters — The Op Games Harry Potter: Unmask the Death Eaters — The Op Games Harry Potter: Unmask the Death Eaters — The Op Games 5 photos
The Op Games · best for A confident four-to-eight-player group that enjoys bluffing and hidden roles.

Harry Potter: Unmask the Death Eaters

Players question one another, pursue missions, and try to expose infiltrators. The source game is more dependent on table confidence than Codenames: a room that loves accusation will create stories; a polite room can leave the system underpowered.

  • Strong social theater
  • Hidden-role tension
  • Good Halloween or themed-night fit
  • Needs vocal players
  • Four-player minimum
  • Publisher stock is intermittent
Check live price See it on Amazon ↗
7
Harry Potter Labyrinth — Ravensburger Harry Potter Labyrinth — Ravensburger Harry Potter Labyrinth — Ravensburger Harry Potter Labyrinth — Ravensburger Harry Potter Labyrinth — Ravensburger 5 photos
Ravensburger · best for The best family choice for ages seven and up.

Harry Potter Labyrinth

Players slide one maze tile into the board, changing every corridor, then move toward the character on their hidden picture card. The license fits the mechanism unusually well: stairways and corridors should move. Official rules keep it short and physical.

  • Visual and tactile
  • Twenty-to-thirty-minute game
  • Easy to reteach across generations
  • Low confrontation
  • Older hobby players may outgrow it
Check live price See it on Amazon ↗
8
Clue: Wizarding World Harry Potter Edition — Hasbro Gaming Clue: Wizarding World Harry Potter Edition — Hasbro Gaming Clue: Wizarding World Harry Potter Edition — Hasbro Gaming Clue: Wizarding World Harry Potter Edition — Hasbro Gaming 4 photos
Hasbro Gaming · best for Families who already enjoy deduction and want a thematic moving-board twist.

Clue: Wizarding World Harry Potter Edition

The familiar suspect-item-location deduction is wrapped in a shifting Hogwarts board with secret passages and dark forces. It is more than a visual skin, but still primarily Clue: buy it for a family that wants that inference loop.

  • Recognizable teach
  • Shifting-board atmosphere
  • Good family mystery night
  • Longer than Labyrinth
  • Deduction sheets remain the main event
Check live price See it on Amazon ↗
9
Harry Potter Lotería — The Op Games Harry Potter Lotería — The Op Games Harry Potter Lotería — The Op Games 3 photos
The Op Games · best for Mixed generations, young children, and a fast bilingual-friendly family welcome.

Harry Potter Lotería

A beautiful image-matching game built on Lotería structure: call cards, mark matching icons, and complete a pattern. The custom art and fifteen-minute rhythm make it an excellent arrival game before a longer evening.

  • Two to twelve players
  • Custom illustrated deck
  • Fast mixed-age welcome
  • Very light strategy
  • Table presence is larger than pocket travel
Check live price See it on Amazon ↗
10
Monopoly Deal: Harry Potter — Hasbro Gaming Monopoly Deal: Harry Potter — Hasbro Gaming Monopoly Deal: Harry Potter — Hasbro Gaming 3 photos
Hasbro Gaming · best for The fastest, smallest competitive travel game in the collection.

Monopoly Deal: Harry Potter

Set collection, rent attacks, action cards, and a fifteen-minute finish turn Monopoly into something that actually belongs in a travel pouch. It is meaner than Similo and more replayable than trivia for a mixed trip.

  • Tiny travel footprint
  • Fast turns
  • Real interaction
  • Take-that can sting
  • Not a strategic grail
Check live price See it on Amazon ↗
11
Similo: Harry Potter — Horrible Guild Similo: Harry Potter — Horrible Guild Similo: Harry Potter — Horrible Guild Similo: Harry Potter — Horrible Guild 4 photos
Horrible Guild · best for Cooperative deduction in a tiny box.

Similo: Harry Potter

One player gives only character-card clues while everyone else eliminates candidates. It is simple, expressive, and quietly reveals what associations a group shares. Multiple Similo decks can be mixed for harder crossover clues.

  • Cooperative
  • Highly portable
  • Excellent with mixed experience
  • Depends on character familiarity
  • One clue-giver has the hardest job
Check live price See it on Amazon ↗
12
Harry Potter Top Trumps — Winning Moves Harry Potter Top Trumps — Winning Moves Harry Potter Top Trumps — Winning Moves 3 photos
Winning Moves · best for A durable pocket game for younger fans who enjoy character facts.

Harry Potter Top Trumps

Players compare a chosen stat and take cards when their character wins. It is almost frictionless and the cards double as a small character catalog, but strategic depth is deliberately thin.

  • Pocketable case
  • Fast and child-friendly
  • Character fact appeal
  • Mostly luck plus stat selection
  • Limited adult replay
Check live price See it on Amazon ↗
13
Trivial Pursuit: Wizarding World Harry Potter Compact Edition — Hasbro Gaming Trivial Pursuit: Wizarding World Harry Potter Compact Edition — Hasbro Gaming Trivial Pursuit: Wizarding World Harry Potter Compact Edition — Hasbro Gaming Trivial Pursuit: Wizarding World Harry Potter Compact Edition — Hasbro Gaming 4 photos
Hasbro Gaming · best for Fans who want 600 questions without packing a board.

Trivial Pursuit: Wizarding World Harry Potter Compact Edition

The wedge-shaped travel box removes the board and keeps the question deck. It is the cleanest road-trip quiz format, but knowledge mismatch can make one fan perform while everyone else watches.

  • 600 questions
  • No board required
  • Excellent fan challenge
  • Knowledge gaps can dominate
  • Less game than quiz
Check live price See it on Amazon ↗
14
TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition — The Op Games TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition — The Op Games TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition — The Op Games TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition — The Op Games TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition — The Op Games 5 photos
The Op Games · best for A dedicated fan group that wants the full board, house movers, and 1,800 questions.

TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition

This is the weekend quiz grail rather than the suitcase version: a complete board, four House Mascot movers, and 1,800 film questions. It looks wonderful on a themed table but amplifies the same expertise-gap problem.

  • 1,800 questions
  • Full board and house movers
  • Strong themed-night centerpiece
  • Expensive for trivia
  • Requires broadly matched fandom
Check live price See it on Amazon ↗
15
Munchkin: Harry Potter — Steve Jackson Games / The Op Games Munchkin: Harry Potter — Steve Jackson Games / The Op Games Munchkin: Harry Potter — Steve Jackson Games / The Op Games 3 photos
Steve Jackson Games / The Op Games · best for Established Munchkin groups that want a familiar licensed deck.

Munchkin: Harry Potter

The game is pure Munchkin: build a character, kick down doors, collect gear, and interfere with friends near the finish. Harry Potter names and art improve the jokes, not the fundamental take-that arc.

  • Large card deck
  • Recognizable parody energy
  • Works for existing Munchkin fans
  • Can run long
  • Leader-bashing and negotiation fatigue
Check live price See it on Amazon ↗

Questions, answered

What is the best Harry Potter board game?

Harry Potter: Hogwarts Battle is the best overall purchase for most groups because its seven-box cooperative campaign teaches deck-building gradually and provides multiple connected sessions.

What is the best Harry Potter game for adults?

Choose Hogwarts Battle for cooperative campaign play, House Cup Competition for approachable worker placement, or Defence Against the Dark Arts for a competitive two-player duel.

What is the best Harry Potter family board game?

Harry Potter Labyrinth is the safest family recommendation for ages seven and up. Its shifting maze is visual, tactile, and usually finishes in twenty to thirty minutes.

What is the best Harry Potter travel card game?

Monopoly Deal: Harry Potter is the best fast competitive travel game. Similo: Harry Potter is the better cooperative choice, while compact Trivial Pursuit suits equally knowledgeable fans.

Is Codenames: Back to Hogwarts just a reskin?

No. It keeps the Codenames clue system but adds House-vs-House competition, locked doors, Filch, House Cup scoring, and two asymmetric abilities for each House.

Which Hogwarts Battle expansion should I buy first?

Buy Charms & Potions first after completing the base campaign. It adds Ginny, charms, potion boards, and broader player variety. Monster Box of Monsters is the later, harder expansion.

Does Defence Against the Dark Arts combine with Hogwarts Battle?

No. Defence Against the Dark Arts is a standalone competitive deck-building game for exactly two players, not an expansion for the cooperative base game.

Is Harry Potter House Cup Competition worth it?

Yes for film fans who want an accessible hobby game. It is a friendly worker-placement design with student development and challenge timing, but it is quieter and longer than Hogwarts Battle.

Is Harry Potter Talisman worth buying?

Only for a group that already enjoys Talisman or long luck-heavy adventure games. It creates a large story but can run long and feel swingy.

Do all Puzzlewick Harry Potter buy buttons go directly to Amazon?

Yes. Every shopping CTA in this guide uses a verified exact Amazon product-detail ASIN with the Puzzlewick affiliate tag. Publisher pages are research sources, not retail buttons.

Imani's verdict

Build the collection around experiences, not logos. Hogwarts Battle is the complete campaign, Codenames is the party spark, House Cup is the hobby bridge, Labyrinth is the family keeper, Defence Against the Dark Arts is the duel, and Monopoly Deal or Similo is the travel pouch. Buy Charms & Potions after the base arc, Monster Box after the table asks for pain, and nothing else until it creates a genuinely new night.

Research ledger 18 sources · reviewed 2026-07-20

Specifications, rules, current product information, community experience, and contrary evidence were checked against the sources below. Commercial links are kept separate from editorial evidence.

  • theop.gamestheop.games/collections/harry-potter
  • theop.gamestheop.games/products/harry-potter-hogwarts-battle-a-cooperative-deck-building-game
  • theop.gamestheop.games/products/harry-potter-hogwarts-battle-the-monster-box-of-monsters-expansion
  • theop.gamestheop.games/products/harry-potter-hogwarts-battle-the-charms-and-potions-expansion
  • theop.gamestheop.games/blogs/theop/complete-guide-to-vanquishing-voldemort-in-harry-potter-hogwarts-battle
  • theop.gamestheop.games/blogs/theop/harry-potter-hogwarts-battle-defence-against-the-dark-arts-strategy-and-tips
  • codenamesgame.comcodenamesgame.com/boardgames/codenames-back-to-hogwarts
  • czechgames.comczechgames.com/games/codenames-back-to-hogwarts
  • ravensburger.deravensburger.de/de-DE/produkte/spiele/gesellschaftsspiele-brettspiele/harry-potter-labyrinth-26031
  • ravensburger.deravensburger.de/spielanleitungen/ecm/Spielanleitungen/26031%20Anl%201844679.pdf
  • manuals.co.ukmanuals.co.uk/usaopoly/harry-potter-house-cup-competition/manual
  • reddit.comreddit.com/r/boardgames/comments/ku0zn5/harry_potter_house_cup_competition
  • reddit.comreddit.com/r/boardgames/comments/i0lk6q/harry_potter_house_cup_competition_initial
  • reddit.comreddit.com/r/boardgames/comments/6eu9wl/game_of_the_week_harry_potter_hogwarts_battle
  • reddit.comreddit.com/r/boardgames/comments/1726l2r/best_harry_potter_themed_game
  • boardgamegeek.comboardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle
  • boardgamegeek.comboardgamegeek.com/boardgame/305245/harry-potter-house-cup-competition
  • boardgamegeek.comboardgamegeek.com/boardgame/231494/harry-potter-hogwarts-battle-defence-against-the
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