“Kenji begins with Horizons when the teach matters most, the core when the group already wants the full island, and expansions only after fear, growth, and invader timing have become fluent.”
Open Kenji's dossier →Horizons, the core game, adversaries, events, spirits, and an expansion ladder that respects the learning curve.
Spirit Island
The short answer
Spirit Island is cooperative strategy built around asymmetric spirits, fear, invader timing, and powers that become a shared language over repeated play. This hub begins with the right first box, then adds complexity only when the table has earned it.
The universe in four decisions
Start with the question already in your cart.
Every path opens with a direct verdict, then shows the evidence, rules, photos, caveats, and exact products behind it.
The cabinet argues usefully
Four minds, four ways into Spirit Island.
The curators are here to make a decision, not decorate one. Follow the voice whose table sounds most like yours.
“Buy Horizons when price, teach time, and five approachable spirits are the deciding factors. Buy the full Spirit Island core when modular islands, adversaries, scenarios, and the e”
Open Margo's dossier →Spirit Island buying order
Buy Horizons when price, teach time, and five approachable spirits are the deciding factors.
Questions, answered
Where should a beginner start with Spirit Island?
What should I verify before buying Spirit Island products?
Does Spirit Island need expansions immediately?
Should I buy Horizons or Spirit Island first?
Can Horizons spirits be used with Spirit Island?
Down the next hole
Wings that share this one's spirit. Keep wandering.
Want the whole cabinet? Browse every wing → · See what's hot right now →








