A complete 50–85 hour campaign, and an expansion shelf that has become a museum.

ISS Vanguard

The short answer

ISS Vanguard is Awaken Realms at their most ambitious: a sci-fi exploration campaign where you crew a ship, land on hostile worlds, and spend roughly half your evening putting the ship back in order afterwards. In 2026 it is also an object lesson in crowdfunded distribution — five of six expansion pages on the publisher's own US store now return 404, and the one expansion still findable in stock cannot be played without a box nobody can buy. The good news is that the core box was never incomplete.

5 certified guides 5 deep guides curated by Margo · The Archivist
Wander in ↓

The universe in four decisions

Start with the question already in your cart.

Every path opens with a direct verdict, then shows the evidence, rules, photos, caveats, and exact products behind it.

Margo's featured dossiers

Start where the shelf gets expensive.

Big visual answers first: the newest cornerstone, the no-regret buy maps, and the decision guides that keep a curious cart from becoming a haunted one.

The cabinet argues usefully

Four minds, four ways into ISS Vanguard.

The curators are here to make a decision, not decorate one. Follow the voice whose table sounds most like yours.

MargoThe Archivist

“Margo maps a shelf that has quietly become a museum: five of six ISS Vanguard expansion pages on the publisher's own US store now return 404, and the one expansion still findable in stock — Deadly Frontier — carries the line "Requires ISS Vanguard base game and the Lost Fleet expansion to play" while Lost Fleet is sold out everywhere. The retail core box at $184.99 was never incomplete. Buy it and stop.”

Open Margo's dossier →
ImaniThe Connector

“This one's a love letter to the sealed envelope and the DO-NOT-OPEN-UNTIL promise — it's for groups ready to build a shared history instead of a one-night score, and it spends real time on setting first-session expectations.”

Open Imani's dossier →

Start here: what to buy

Buy one box and stop — and know which expansion is a trap.

The review

Inside Awaken Realms' sci-fi production flex.

If this is your kind of campaign

The other long narrative campaigns worth your eighty hours.

Questions, answered

Am I missing anything if I buy the retail version instead of the crowdfunding all-in?
No. The publisher states the stretch goals were split between the Core Box and Lost Fleet, and that all models needed for stretch-goal content are in the Core Box and Close Encounters. The community's own summary is that the Wave 2 stretch goals are 'separate experiences to the core campaign' — additional content, not missing pieces.
Can I still get the all-in pledge or a late pledge?
No. All nine Gamefound tiers are closed, there is no late pledge and no open pledge manager. The all-in editions are a secondary-market proposition at secondary-market prices.
How much does ISS Vanguard cost?
The base game has sold at US retail roughly between $148 and $185 depending on the store — GameNerdz has listed it at $147.99, while other shops sit nearer $169–$185. The original Asmodee retail MSRP was around $159.99. It is a premium-priced box no matter where you buy.
Is ISS Vanguard worth the price?
For 1–2 player gamers who value production, atmosphere, and exploration, yes — a 20–60-hour campaign in a best-in-class box is strong per-hour value. For players who want tactical combat, fast setup, or a tightly-plotted climax, it's harder to justify; the community openly debates whether the lavish components inflate the cost.
Do I need to play Tainted Grail: The Fall of Avalon first?
No. Kings of Ruin is stand-alone by design — Awaken Realms describes it on its own site as a new stand-alone game and a self-contained entry into the saga, so you do not need the original Fall of Avalon. It is in fact the recommended entry point, so you can make it your first Tainted Grail and lose nothing.
How long is the full campaign?
Owners describe an arc of roughly 30–50+ hours, with individual chapters running a couple of hours each and the fullest playthroughs stretching well beyond. It is a long saga that rewards a stable group or a patient solo player over one-shot sessions.
What is the difference between a legacy game and a campaign game?
A legacy game changes permanently — you write on the board, peel one-time stickers, tear cards, or open sealed envelopes, and the changes can't be undone. A campaign game tells a long, persistent story across sessions but is resettable — your characters progress and the world unfolds, but nothing is destroyed, so you can box it up and replay. The simple test: if finishing it means you can't reset it, it's legacy; if you can reset and replay, it's campaign. Pandemic Legacy and Risk Legacy are true legacy; Gloomhaven and Sleeping Gods are campaign games.
What is the best legacy board game?
Pandemic Legacy: Season 1 (2–4 players, ~$65, ~12–24 sessions) is the consensus best legacy board game — critics have called it the format's gold standard since launch. It's a cooperative campaign where failure permanently scars the board: cities stay sick, characters earn lifelong wounds, and the story builds to real dramatic weight. It teaches in minutes and reveals its legacy layer gradually, making it the ideal first legacy game. For the deepest campaign instead, Gloomhaven (95+ scenarios) is the tactical-RPG pinnacle.
What is the best solo RPG board game for a beginner?
Kinfire Chronicles is the easiest premium campaign to table and resume. If you want to spend less while learning tactical campaign play, Gloomhaven: Jaws of the Lion is the best first purchase.
What is the best solo campaign board game for story?
Sleeping Gods: Distant Skies is the most approachable open-world story. Tainted Grail: Kings of Ruin is darker and more authored. Aeon Trespass: Odyssey is the largest narrative commitment.

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Somewhere a collector is panicking because I just rewrote their provenance story. You're welcome. ✒ Margo

The fortune-teller's table

Yumi has read three for you

“Mmm — come, sit. The glass is warm tonight. Three rose for you; let me show you.”— Yumi, The Hostess